Nintendo has expressed interest in bringing more of its massively popular mainline IPs like Yoshi to cross-media experiences like anime.
During Nintendo's 77th annual meeting for shareholders and investors, the company answered a number of questions from stakeholders. One of those queries was about the future of Nintendo's cross-media focus and whether or not more key IPs and series will get anime adaptations like Kirby's recent Kirby: Right Back At Ya! and the Super Mario Bros Super Show and Legend of Zelda cartoon series from the 80s.
"We hold the Kirby IP and it's growing in Europe. It's selling in Spain; watched in places w/out game hardware," Nintendo's Shigeru Miyamoto answered when asked about new non-gaming content such as video and anime. "We want to make anime for Pikmin, Star Fox, Yoshi, etc. and distribute it freely, or integrate into games," he said.
Halo Wars 2 now has multi-GPU support, something that was baked into its rather packed update, alongside a slew of new changes to Halo Wars 2.
The new update will provide an update UI, new AI, art, buildings, and units. The big news is multi-GPU support for Windows 10 users, and owners of NVIDIA GeForce and AMD Radeon graphics cards in either SLI, or CrossFire. We've got the full patch notes below:
- The patch notes contain more content than a single post will allow so please see the next post for the continuation.
- In addition to the notes below there will be a service-side balance update released after the game patch has been deployed. The details of these additional balance changes are NOT currently included in the notes below. We will update once that information is finalized.
The news of Ubisoft working on a new Splinter Cell game has been floating around for a while now, but Ubisoft boss Yves Guillemot virtually confirmed a next-gen Splinter Cell game is in the works.
At E3 2017 earlier this month, Guillemot was asked about a new Splinter Cell game, where he said: "What we can say is we're receiving a lot of sketches and proposals around the brand and we're going to pick one up. I think you will be able to see something, but you will have to wait for that". It's not confirmation, but if the developer is looking at sketches and proposals, and then says that we'll be able to "see something" but we'll have to "wait for it"... all I can do is get excited.
Splinter Cell was one of the first largely successful Tom Clancy-based games, but a new game with next-gen lighting and shadows alongside a next-gen engine could be truly awesome.
Star Wars Battlefront II is sure to be one of the biggest games of the year, and with so much riding on its success, a massive alpha and beta process is sure to take place.
But the surprise news for Battlefront II fans is that the alpha will be made available to all game platforms, and not just the Xbox One or PC. Star Wars Battlefront Community Manager 'Sledgehammer70' posted on the official Star Wars Battlefront II forums, where he said if you have "a bug or issue to report within the Star Wars Battlefront II Alpha" that you follow a few steps, including which platform you have: PS4, PC, or X1.
The post was quickly removed, but Reddit user 'CaptainPhantasma21' took a screenshot which we've embedded above. If the news of the alpha hitting PS4, Xbox One and PC happens, we'll let you know the second it's announced.
Escape from Tarkov developer Battlestate has confirmed that there will be a closed beta of the game next month, which will be available to anyone who has pre-ordered.
As of next month, you will be able to enjoy Escape from Tarkov's new features, game mechanics, and everything else inside of the FPS. This will include:
New Gameplay Features in the Closed Beta
- Insurance - For a small amount of in game currency, players can insure weapons and equipment, increasing the chance of retaining it
- Loot and Economy - The CBT will feature a new Merchant, new barter loot, medicines and additional useful items for players to buy, sell and trade. Economic balancing means items will be made available in marketplaces for barter and in loot drops based on their popularity and rarity within the economics system
- Weapons - New weapon customization parts and ammunition types, along with the addition of the modern-classic MP5 submachine gun will offer players even more customizations in the game that prides itself on making thousands of weapon combos and upgrades possible.
- Locations - There will be a total of four locations available to play- Customs, Woods, Factory and Shoreline - all with different sizes and terrains. The Shoreline location will be newest and biggest map addition to the CBT.
- General Chat - Chat channels will be available to all players online in the game, allowing players to share useful information and group up for raids.
North American gamers are expected to spend more money on average in per-user mobile game purchases than other worldwide regions throughout 2017.
Mobile gaming is expected to rake in $46 billion in worldwide revenues, and account for 46% in total gaming revenues of $108.9 billion for 2017. Although China is leading in smartphone games revenues with $27.5 billion expected for 2017, North American mobile gamers actually spend more money in mobile games on an average per-user basis.
According to a new infograph published by Newzoo and AppLift, North American mobile game players will spend an average of $108.36 per paying user every year, the highest of all other global regions.
Dragon Age Creative Director Mike Laidlaw affirms that something is indeed happening with Dragon Age, which we've known about for quite some time, but we thought it pertinent to cover all bases any time a BioWare exec teases new info about the game.
I've been reporting on BioWare's new Dragon Age game for over a year now and it sounds like the team is still chipping away at the core framework of the game. In the past we've said the new Dragon Age game could be a spin-off strategy game to help buffer sales as the core Mass Effect Edmonton team works on their new IP, Anthem, but information has also come to light that it could be a mainline AAA sequel as well.
"Something is happening with Dragon Age. That much has been said and I'm totally comfortable with that being out there but I can't talk about what it is. But I will say that one of the things I am doing right now is hiring," Dragon Age series Creative Director Mike Laidlaw said in a recent interview with Josiah Renaudin on the podcast show The 1099.
Crash Bandicoot was one of the most popular games of the original PlayStation consoles, and is receiving the usual remastered treatment with the upcoming Crash Bandicoot N. Sane Trilogy... except it has gone N. Sane with the HDD space required.
The upcoming Crash Bandicoot N. Sane Trilogy requires a huge 23GB of HDD space, and considering the original games arrived on CDs that used 650-700MB, that's quite the jump. The collection will include remastered episodes of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped, which were all released on the PS1 between 1996 and 1998. The days before DLC, firmware upgrades over the internet, and when games went gold... they were 100% finished.
Crash Bandicoot N. Sane Trilogy launches on the PS4 on June 30, so you don't have long to wait!
Gears of War series creator Cliffy "CliffyB" Bleszinski is working on his new game with his new studio, and starting today LawBreakers will be entering its closed beta form on the PC for select GeForce Experience members.
LawBreakers' closed beta will kick off on June 28 and end on July 3, with 20,000 GFE members receiving their LawBreakers closed beta keys. Winners will be notified through the GFE client, if they've got communications from NVIDIA allowed. If you haven't heard of LawBreakers, here's a rundown:
GRAVITY - DEFYING - COMBAT
- Choose your role from a cast of unique characters, each equipped with distinct movement skills, battle abilities and weapon combos. Fight in dynamic gravity ravaged arenas that offer players a breathtaking vertical team-based battle royal.
Based on current industry market trends, analyst firm DFC Intelligence predicts that Microsoft's Xbox One family of consoles will break 63 million units sold in four years.
While Sony's PlayStation 4 family of systems has recently broken the 60 million sales milestone, Microsoft's own Xbox One iterative console trio isn't expected to deliver similar sales performance until 2021. In a new report, DFC Intelligence forecasts that the Xbox One console line--which includes the 2013 Xbox One, the 2016 Xbox One S, and 2017 Xbox One X--will reach cumulative sales of 63 million units by 2021. The $499 Xbox One X is expected to sell 17 million units, or 27% of total console sales, versus 46 million combined sales of the original Xbox One and revamped Xbox One S.
DFC Intelligence also predicts the video games industry will rake in $102 billion total earnings in 2017, up 8% year-over-year. Despite this strong growth, the firm notes the Xbox One has been underperforming.
"Xbox One X is an expensive system designed to appeal to a fairly narrow demographic of gamers who want high quality graphics but do not want to spend money on a high-end PC," said DFC analyst David Cole.
"The challenge is that is a fairly small addressable market, even as sales of 4K television sets start to soar. Both the Nintendo Switch or Sony PlayStation 4 offer a very strong value proposition that consumers seem to be flocking towards."