Capcom isn't giving up on the Nintendo Switch after all.
Capcom today announced that Monster Hunter XX is coming to the Nintendo Switch console.
The publisher didn't provide any official details about the game, but it should be a solid port of the upcoming 3DS title, and there's no confirmation of a North American release. However, Monster Hunter XX is already out on the 3DS in Japan, so we may see a localized port. Nintendo will assuredly showcase the game during its E3 2017 livestream event.
PC gamers weren't happy when Bungie's Luke Smith confirmed Destiny 2 on PC won't have dedicated servers, but that's actually half of the story. The studio chimes in to explain how Destiny 2's online networking works on PC.
According to Bungie's Matt Segur, Engineering Lead on Destiny 2, the PC version of the upcoming shooter actually has a "unique networking model" that's a hybrid of P2P and client-based servers. "We've seen a lot of people asking about how the networking model works for Destiny 2. Many are concerned by our announcement last week that Destiny 2 doesn't have dedicated servers. While that's useful shorthand, the full answer is more complex because Destiny has a unique networking model."
Remember that while Destiny 2 will use Blizzard's Battle.net client to handle the game's registration and social features, the game's PC servers will be hosted and run by Bungie themselves. In fact, Segur says that Bungie and Activision are investing in new server infrastructures such as cloud servers to build "unique technology" to host Destiny 2.
When SEGA said it plans to remaster, re-release and revive classic IPs, what are some of the first games you think of? Skies of Arcadia maybe? Virtua Fighter? Well how about Seaman? SEGA seems to think we all need a little more Seaman in our lives.
Seaman, one of the weirdest AI simulation/pet games ever released, is apparently getting a new sequel. Seaman's original creator Yutaka "Yoot" Saito just teased a new game in the bizarre franchise. In fact, Saito teased a website called www.seaman.ai, which is "under construction," further hinting at a sequel.
When it was released on the Dreamcast in 1999, Seaman was a big hit in Japan, spawning a direct sequel on PS2. The "game" was actually more of a simulated pet maintenance type of experience that used voice commands via the Dreamcast's microphone. Players would care for the weird specimens and even talk to them as they grew and evolved. The Seaman creatures had a marginal AI and could act on their own, leading to some weird interactions to say the least.
Sony earns the bulk of its revenue from Games and Network Services, including PS4 sales and subscriptions to popular services like PlayStation Plus, but most PS4 owners actually don't buy into the digital service.
At it's recent Investor's Day briefing, Sony released some new metrics to underline the future of its games business. These slides actually reveal something quite interesting: out of the 70 million Monthly Active Users (MAUs), only 26.4 million gamers keep their PlayStation Plus subscriptions active for the full year. That means roughly 37% of active PS4 users buy into yearly PS Plus subscriptions. Despite this seemingly low number, subscriptions like PS Plus are quite lucrative for the Japanese electronics giant, and contributed to the total $14.7 billion in sales and operating revenue the Games and Network Services segment earned last fiscal year.
Sony has consistently doubled-down on subscription-based services and transformed its PlayStation 4 console as the nexus for its myriad digital services, offering subscriptions like PlayStation Plus and PlayStation Now for games, PlayStation Vue network TV broadcasts, its PlayStation Video and PlayStation Music storefronts and streaming services, and its ULTRA 4K streaming service.
Capcom wants to strategically tap its wealth of IPs for re-releases, remasters, and sequels, but it may not have to manpower to do so.
In a recent interview with Japanese publication Toyokaizei, Capcom President and Chief Operating Officer Haruhiro Tsujimoto confirms the company will pursue revitalizing dormant franchises, and we may see classic and even retro games make a resurgence. "I want to proceed with the restoration of dormant titles, but there are many problems that I have to deal with," Mr. Tsujimoto said.
Capcom's president goes on to iterate that the company is busy doing lots of things at once, including working on IPs, sequels, mobile games, and analyzing data--all on top of trying to find ways to resurrect old IPs. "One of these problems is a shortage of people. Although we are strengthening the recruitment of developers and training is steadily progressing, the evolution of the game industry is very fast and more developers are needed. In fact, in addition to new titles of existing titles, rework of dormant titles, and further development of completely new titles, [we don't necessarily] have enough manpower."
Despite these setbacks, we're confident Capcom will indeed release remasters and resurrect old games for release as soon as this year and here's why.
Capcom, who's Monster Hunter series is one of the best-selling franchises on Nintendo's 3DS handheld, may be unsure about supporting its new Switch handheld-console platform unless its newly released Street Fighter game performs well.
In a recent interview with Japanese games publication Toyokezai, Capcom President and Chief Operating Officer Haruhiro Tsujimoto discussed the company's future plans in regards to Nintendo Switch support. "As far as the Nintendo Switch, we released Ultra Street Fighter II in May, so we will consider our response [to the platform] while looking at the situation."
Mr. Tsujimoto's words can be taken in a number of ways; first, Capcom may shy away from the Switch if Ultra Street Fighter II doesn't sell very well. The Japanese games-maker chose Street Fighter as its debut release on the Nintendo Switch simply because it's the company's most valuable property--Capcom has sold 390 million copies of the Street Fighter franchise to date. Furthermore, Capcom enjoys releasing properties on handhelds and consoles separately, but the Switch is a big disruptor because it represents both platforms in one. Plus, it's possible Capcom sees the Switch as a potential threat for the Nintendo 3DS; even if it doesn't, it faces a possible strange decision by releasing the same games on Switch and 3DS or releasing games separately across both systems, meaning more R&D and development costs.
But it's also possible that Capcom will support the Switch regardless if Ultra Street Fighter II does poorly. I have no doubts that Capcom will try again after its Street Fighter game, perhaps releasing a Monster Hunter game on the platform. But the company will likely wait until the Nintendo Switch's install base builds up to a more appealing number. The Switch has indeed sold 2.74 million units in its first month, but Capcom primarily releases most of its games onto platforms with the largest install base for maximum revenue, ie Sony's PlayStation 3 and PlayStation 4 systems (Capcom shipped 4.7 million copies of 16 PS3/PS4 games in Q3 2017 versus 3.2 million copies of 5 Nintendo 3DS/DS systems in the same period).
Larian Studios today announced that its new RPG sequel Divinity: Original Sin 2 will release on September 14, 2017.
Divinity: Original Sin 2 features a massive upgrade of features and content over 2014's original release, including a sprawling story arc set 1,000 years after the first game, tons of new tactical and strategic tweaks to give players different opportunities in battle, new mechanics like the spellcrafting system which lets players combine spells, and a wide variety of new skills and abilities. Divinity: Original Sin 2 even offers dueling: players can challenge others online in arena-based PvP matches.
"Divinity: Original Sin 2 features five playable races and a new tag system that lets players shape the background and motivations of their characters, from noble elven cannibals to swarthy dwarven outlaws. Each choice you make shapes the world, impacting how you complete quests, solve problems, and build relationships - go anywhere, take anything, and kill anyone, but be careful of the repercussions!" Larian said in an official press release.
Following its most recent $400 million investment, Unity Technologies is now valued at $2.8 billion.
Unity, whose video games toolset and engine powers countless games across all platforms, has boosted its value by 86% since last summer by securing more investment capital, The Wall Street Journal reports. This means the San Francisco-based games technology company is now valued at a total of $2.8 billion.
Like Crytek with its CryEngine, Unity's games-making tools, assets, and engine are much more lucrative and profitable thank the company's actual games. In fact, Unity affirms that its engine powers "one-third of the current 1,000 top-grossing free-to-play games" across mobile, consoles and PC. That means Unity powers about 333 out of 1,000 of today's most popular F2P games, including Pokemon GO.
I originally predicted that BioWare's new Dragon Age game would be a spinoff like a Dragon Age Tactics spinoff or maybe even a card game like Gwent, but signs point to the new project being a fully-fledged triple-A sequel RPG instead.
I've been reporting on BioWare's new Dragon Age game for over a year now, and throughout that time my speculations and predictions have changed. Now with Eurogamer's recent interview with Sunless Sea writer Alexis Kennedy, who's helping BioWare write a portion of the new Dragon Age game, my predictions have changed again.
Kennedy affirms that the new Dragon Age game will have full voice-acting like traditional games in the series, as well as quests, and he'll actually be writing dialog and plot points for the quests in his "particular section of the game." Seeing as Dragon Age is typically separated in multiple acts with different regions as the stage for continued quests, this serves as possible evidence of a full Dragon Age game.
"One day will be breaking the story on the whiteboard wall for a proper scrawly arrows serial killer effect. [After that, it's] one day creating a skeleton of the quest with placeholder text in the editor; one day fleshing out dialogue; one day for contingency and admin," Kennedy told Eurogamer.
"I knew BioWare was constrained by being fully voice-acted. But I hadn't realized how much of a constraint it is. It's much easier to breeze through [writing] huge quantities of text when you don't have to worry about it being voiced. It's very difficult to put the player's name in dialogue - which is why you have the names Shepard and Ryder in Mass Effect, or the title of Inquisitor."
Bandai Namco has revealed Tekken 7's PC spec requirements, and they're pretty interesting.
Tekken 7 marks the very first time the fighting franchise crosses over to PC, and Bandai Namco has put lots of effort into ensuring the game runs smoothly on the platform. While we're not sure if Tekken 7's frame rates will be uncapped, we do know the game will have native 4K textures and can at least run at 4K 60FPS on an NVIDIA GeForce GTX 1080. If you hadn't noticed, Bandai Namco has teamed up with NVIDIA for Tekken 7.
Tekken 7's PC requirements are a bit strange and indicate the Unreal Engine 4-powered fighter is quite RAM intensive. You'll need at least 6GB of RAM to run Tekken 7, but you can skate away with an Intel Core i3-4160 and an NVIDIA GeForce GTX 660 or GTX 750Ti with 2GB of VRAM. Tekken 7 will be a DirectX 11 game and it takes a whopping 60GB of installation space. Recommended specs aren't too harsh either: Bandai Namco wants you to have 8GB of RAM, an Intel Core i5-4690, and an NVIDIA GeForce GTX 1060 equivalent.